Britehouse Got Game ™

Job creation, enterprise development, empowerment of women, teachers, students, and community revenue generation all achieved in one replicable initiative.

​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​Job creation, enterprise development, empowerment of women, teachers, students, and community revenue generation all achieved in one replicable initiative.

In partnership with social entrepreneur company, Got-Game, the Britehouse Group will deepen its social investment within the Diepsloot community in Johannesburg, while creating a self-sustaining and replicable vehicle through which other communities can benefit from corporate social investment.

Britehouse Got Game ™ is based on a digital hub from which many spokes of empowerment radiate within and beyond a community through teacher and student development, empowerment of women, enterprise development, access to information, and employment.

Britehouse Got Game ™


Housed in a container equipped with smart technology and Internet access and provisioned with an online repository of education resources provided by the Seta accredited Mentec Foundation, it can be set down anywhere.

Managed by students from the community to whom corporate sponsors pay a stipend, it will be used for IT training and teacher development. It’s a safe place for students to study and a place to apply for jobs online via a Digital job platform. Students can post their CVs via a GOT-GAME portal, where businesses can find them easily. Having learned IT skills in the hub, people can then put them to work, capturing data, creating documents, and doing other online projects for organisations, globally.

Britehouse Got Game ™ is a place of many possibilities, dictated by communities’ own requirements. There is no limit to Britehouse Got Game ™’s potential or what it can bring to the community. Also, because it is replicable, it reduces the cost, time, and effort needed to make a difference.”

Britehouse Got Game ™


Even more appealing, is the coherence and consistency with which it is possible to continuously improve a community’s options. A single hub opens many different possibilities simultaneously, enabling people in different sections of a single society to benefit.

Britehouse Got Game ™ is the kind of sustainable empowerment vehicle that many businesses have been looking for to maximise the impact of their social investment. Some of our business partners, including SAP and Microsoft, have already recognised GOT-GAME’s potential and are getting involved.

In addition, understanding the need for sustainability at all levels and complementing a ‘solar powered Internet school’ initiative being rolled out elsewhere in Africa , Samsung Electronics South Africa is donating tablets for use in the hub, a solar power unit for the hub as well electricity for the Sunrise Secondary School generated by the Samsung WhatIf Campaign. Globally, Samsung holds more patents for solar technology than any other organisation. Its solar panels are guaranteed to last 10 years at 90% output, ensuring that the hub and the school will be independent of the national electricity grid for at least a decade.

Britehouse Got Game ™

Britehouse Got Game ™ is the culmination of four​ years of Britehouse involvement in the Diepsloot community. This started with Britehouse meeting ten students and four teachers of the Kwena Molapo High School in 2010. Following teacher, student, and community recommendations, Britehouse successively implemented a number of initiatives that have begun to build an ethos of emotional and financial independence and social stability within the community

Each small project has extended the success of the previous ones. This has enabled a focus on individual priorities while ensuring that the benefits are far-reaching, cohesive, and inclusive. Now, Britehouse Got Game ™ will maintain both cohesion and momentum while enabling the distribution of benefits on a much broader front.

The first Britehouse Got Game ™ hub has been established in the grounds of the Sunrise Secondary School, whose deputy principal used to work at Kwena Molapo High. Sunrise will derive 50% of the revenues generated by the hub.

Britehouse has also incorporated GOT-GAME into its broader enterprise development initiatives via a partnership with the founder of the GOT-GAME concept, Arthur Wade Anderson. The objective is to grow the digital hub part of his 100% black-owned social enterprise as well as position his business to help micro businesses become adequately professionalised.

Britehouse Got Game ™ is founded on the belief that corporate social investment is evolving into a form of social entrepreneurship which not only solves a social problem in a business-like way but actually fosters entrepreneurial behaviour in marginalised communities.

You can’t stop a community making the most of opportunities, once people realise what is possible.

Scott Gibson, Group CEO, Britehouse
Britehouse Got Game ™ ​​

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